Oubliette
Engine:
UnityDevelopment duration:
9 weeksStart of development:
June, 2018Team size:
1
Project description
Oubliette is a top-down, class, and wave-based hack and slash where you gain score for defeating waves of enemies on time and killing individual enemies.

My contribution
I've done everything on this project (besides graphics assets which are bought from the asset store) being the solo developer. This is written using Unity's new ECS (it's written as Hybrid ECS). Aside from the gameplay programming, I've also created an object pooler and a messaging bus.