My game engine - WIP
Development duration:Work in progress
Start of development:September, 2018
I'm working on my own game engine to learn DirectX from the ground up. It'll be a modular engine, build with ECS in mind and post-processes effects such as bloom, vignette, and more being a core feature. The engine should support .fbx models, PBR an use flatbuffers to serialize data. Currently, I'm working on the rendering engine. I am following the Rastertek tutorials of DirectX11 to build the rendering engine.
I've literally done everything on this project, the engine is available open source on my Github.