Engine:Unreal Engine 4.20
Development duration:9 weeks
Start of development:September, 2018
Remnant is a first-person puzzle game where you have the ability to travel between the past and present. The playable environment has been damaged by time, so, the decent looking part of the game that you're seeing is the past. Actions done in the past also affect the present. Solve the puzzle by changing timelines and altering the present to your advantage.
In this project I created a Puzzle System which was used to script all of our puzzles with in Blueprint. It was basically made of triggers which could cause a group of receivers to do an action, which was totally individually scriptable in blueprint. I also created a lot of the puzzles in the game, as well as worked on the UI and general polishing of the game.